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Thursday, 13 February 2014

Call of Duty Ghosts review

Call of duty is one of the biggest gaming franchises on the planet and for the last half decade every new title has blown the competition out of the water in sales. As a consequence publisher Activision has ensured that each new Call of Duty doesn't stray too far from the series' core run and gun gameplay. Because of this, in recent years Call of Duty games have at times come close to seeming a little stagnant.

Aware of this, Activision teamed up with developer Infinity Ward for its latest Call of Duty: Ghosts title to add a host of new features that build on the series' core strengths. However, even with these additions, many of Call of Duty's core mechanics remain the same, meaning that, while fun, playing can at times feel a little rehashed.

This is particularly true in Call of Duty: Ghosts' single player campaign. The campaign tells the tale of two brothers, Logan and Hesh, as they fight the evil South American Federation forces invading their homeland. Not giving away any spoilers, Call of Duty: Ghosts' story is exactly what you'd expect from any Call of Duty game, featuring countless hours of ham-fisted dialogue that only serves to explain why Logan and Hesh are in each area of the world, between each of the game's segmented high intensity gun fighting sections.

Call of Duty: Ghosts' single player gameplay is close to identical to that of most recent Call of Duty games, tasking you to run from one end of the level to the other, occasionally clicking the X button to achieve a specific goal, like planting a bomb or sabotaging a vehicle along the way.

Call of Duty: Ghosts also has the same squad mechanic, ensuring you always have at least one AI buddy coming with you on the mission. As well as providing help in firefights, the buddy also ensures that you're never unclear what you're doing, and will shout out commands and advice about what you're meant to do next. While this worked in previous games, given the arrival of numerous more open and expansive shooters, it at times can make Call of Duty: Ghosts' single player campaign feel like little more than an interactive movie that you're being pulled through.

Luckily, putting aside these shortcomings Call of Duty: Ghosts' combat is still as fun as ever. Unlike some recent shooters like Halo that make you a god of war,Call of Duty: Ghosts emphasises the fact you are still human. Going through the game it takes only one or two direct shots to kill you. This means that you have to take advantage of the terrain around you to ensure your safety whenever you enter combat, and can't simply run in guns blazing - at least not if you want to live.
The single player campaign also has a few cool new combat gameplay segments that serve to break up what would otherwise be a fairly repetitive experience. The game breaks up basic gunfights with more varied vehicles or, believe it or not, dog segments. The vehicle segments are similar to those seen in past call of duty ghosts crack and see you momentarily take the role of a pilot. For example, in one segment we took the role of a helicopter pilot and were charged to take out defences blocking the ground team we'd previously been playing as.

The dog sections are far more interesting and see you take control of the brothers' furry companion Riley. Riley is an army dog you can occasionally take control of using a mysterious tablet gadget. The gadget is activated by pressing up on the D-pad and sees you jump to a first person view of Riley.

The segments are usually stealth based and see you use Riley to sneak through vents and grates too small for the human team members to take out guards blocking the team's way forward. Playing through Call of Duty: Ghosts' multiplayer we found the time spent controlling the ninja canine was great fun and a welcome addition to the game, though thanks to the particularly animated kill animations associated with Riley's strikes we are now slightly afraid of German Shepherds.

Related Post:
Call of Duty Ghosts Weapons Guide
Call Of Duty: Ghosts Appear Sharp Decline

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